![]() Each main category is broken down into sub categories with individual evolution feats. The evolution feat details are broken down into three categories: Explore, Expand, and Evolve. ![]() ![]() There is a detailed Evolution Feat category list, descriptive stats about births and deaths, percentage of feats completed, the current year, and a timeline on the bottom of the screen showing evolution progression. The Evolution Tab displays a lot of information. The Evolution Tab allows you to see the completed evolution feats and to jump forward in time a large amount of time (hundreds of thousands to millions of years).The Generation Tab allows neurons to be reinforced and to change generations by moving forward in time by 15 years each time.The Neuronal Tab allows neurons to be learned and skills to be gained.Press the appropriate button and the menu will open.Īccessing the Evolution menu allows you to access several menu tabs. The Evolution action appears when you Lie Down on a Sleep Spot. Having births is good for your progress, each death counts against your progress. It is possible to be faster or slower than science predicts by completing evolution feats. The game starts at 10,000,000 years ago with The Missing Links and as you progress through the game your goal is to get to Homo Ergaster "Turkana boy".Īs you progress through the game, there will be a comparison to real life evolution. The more evolution feats you complete, the faster your evolution will be. Finding a location is worth a certain amount or using a tool in a specific way will gain a different amount of years. By completing these actions, Evolution Feats will be completed and years will be added.Įach Evolution Feat you complete gives bonus years. To be able to complete evolutions, you will have to explore, discover new locations, and gain new abilities by learning neurons. Specific evolution leaps or "jumps" forward at different times during gameplay.An in-game action that opens the Neuronal, Generation, and Evolution menu tabs for gaining neurons, genetic mutations, changing generations, reinforcing neurons, and taking evolutionary leaps.The goal of the game is to progress through evolution getting more and more evolved until the final evolution is reached. The term "Evolution" is used for a number of game concepts and functions: The challenge of the game is discovery of how new generations, evolution, and the world around you work. Evolution is the goal of the game through experiencing how various ages of human evolutions may have lived.
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